In this tutorial, I’ll be going over how to “get” multiple endings in your game.A note before I start, there is always more than one way to get something done. This “multiple endings” code assumes the game decides the endings at the very end. I had a very busy morning, so I had to go to bed early.I also did some page renovating, so that these tutorials will be easy to find later! I’m writing up the next one as we speak and it’ll be posted tomorrow morning at 8 as usual.Back to your regularly scheduled programming.)Hey there everyone, and welcome back to the third installment of Tutorials with the Ren'Pyheldesk!I’m your host, and this is the first step-by-step tutorial I’ve made.Are you an artist or a writer who loves games, but doesn’t know where to start?Join comic artist and Critical Hit alumnus Kim Hoang and figure it out together!
These frameworks are not part of Ren'Py proper, and are supported by their creators.
The dating sim engine provides a framework for creating dating-sim style games.
It consists of two parts: A day planner that lets the user pick classes of events that occur during the day, and an event manager that chooses which events should be presented to the user. The soft keyboard engine provides a software keyboard allows the user to input text by clicking on the keys displayed on the screen.
To be clear, they originated in Japan and, while many visual novels or dating sims are erotic (or at least sexy) in nature, it's not true that all dating sims have erotic content.
It's really a shame that people automatically label these games as "adult only" because, in many cases, is not true.